I really hate when this happen

I’m rendering montage animations and somehow everytime I finish an animation, it feels like a limbo, wether keyshot will successfully finish the setup or it will just freeze :/.

Any suggestions?

image

I don’t like how KS packing rendered animation and prefer just render frames as file sequence, then assemble them in video editor. Then, even in case system crashes during rendering, you can always continue render from the last rendered frame and do not lost anything.

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I’ve done it before, but doesn’t that increase the render file size? I’ve found that if you do the animation directly in keyshot, it weighs much less.

If you mean size of file with animation - folder with frames took more space; size of animation file assembled from it in video editor depends on compression settings you choose. After exporting animation from video editor you can trash folder with frames.
Of course it add another step in workflow, but give some benefits in exchange, like any post-processing of rendered materials. So you can always choose, for stills and for animation: if speed more important than quality - direct render into png for stills and avi for animations with minimal post processing inside KS. If quality more important - render stills into psd and animations into exr frames, with post processing in Photoshop and Resolve (or Premier, or whatever else you prefer).

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The reason the mp4 is so small is because it uses pretty heavy compression which reduces quality.

After hours of rendering I prefer the quality it renders, not a reduced quality. If I would like less quality I could save time by just using less samples, render stills and combine them to a video.

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